What Is a Motion Comic? (And Why I Made One)
I just shipped the first Pantheon Myths motion comic, and the question I keep getting is the most basic one: what actually is a motion comic? Here's the plain answer, a short history of the form, how mine came together, and why myths especially seem to want to be told this way.
By Mohsen Ashraf, creator of Pantheon
This month the first Pantheon Myths motion comic went live, and the question I keep getting about it is the most basic one: what even is a motion comic? It turns out to be a genuinely confusing term until you've watched one done well, so let me answer it properly instead of in a comment reply.
What a motion comic actually is
Start with the plain definition, because most explanations online make this sound more complicated than it is. A motion comic takes finished comic art, the actual drawn pages, and gives them movement. The panels get separated into layers, so a character in the foreground can drift against a background that holds still, or a camera can push through the depth of a single panel the way it would through a film set. Sound design, music, and sometimes voice acting sit underneath all of it. The drawn art stays the star the whole time. Nothing gets redrawn.
That last part is the real distinction, and it's worth being precise about, because motion comic vs animation is the exact search people run when they're trying to sort this out. Full animation redraws every frame, traditionally twenty four drawings for every second of footage, to create the illusion of continuous movement. A motion comic doesn't do that. It takes the panel that already exists, cuts it into pieces, and moves those pieces around inside the frame. You end up watching a comic that has learned to breathe, not a cartoon.
A short, honest history
The form has been around longer than most people assume, and it's had a strange life sitting between two mediums. DC put out a motion comic version of Watchmen ahead of the 2009 film, and that's probably the reason most people who've heard the term at all have heard it. Around the same time, Marvel ran a string of Marvel Knights motion comic adaptations, taking finished pages from books like Spider-Woman and giving them the pan and scan treatment with a voice cast reading the dialogue. Both are worth watching if you're curious. Both make the case for the format better than any definition can.
Since then, it has mostly lived in one specific gap: a way to bring finished comic art to a screen without an animation studio's budget, timeline, or crew behind it. Small publishers reach for it when they want a book to move and can't fund a full series. That's roughly the gap mine sits in too, though the reason had less to do with budget and more with wanting to see this world move for the first time.
How mine actually came together
The first Pantheon Myths motion comic is live now, and it came together in a way that surprised me even after all the time I've spent living inside this book. Artists from around the world took the finished pages, the actual art Willi Roberts drew for the graphic novel, and got to work. They separated the panels into layers, built rough animatics to test the pacing shot by shot, then layered in motion, atmosphere, and sound on top of that. That's basically how motion comics get made, in miniature, times however many artists it takes to get an entire trailer's worth of pages moving together.
You can watch what came out of it. It's been described as Percy Jackson meets Game of Thrones, a comparison I did not ask for and will happily take.
What I hadn't fully pictured until I saw it happen was how much the panels themselves changed shape in the process. A page I'd looked at for months as one flat, finished image got pulled apart into foreground, midground, and background, so a camera could push through a scene the same way it would through a set built for film. Some panels got new atmosphere added entirely, mist, dust, firelight, things the art had only implied and now had to actually move across the frame.
Then came sound. Music under a scene, ambient noise, the weight of a footstep or a sword drawn slow. Sound is half of what separates a motion comic that works from a slideshow with delusions, and it's the part you notice least when it's done right. The whole thing was built by artists scattered across different time zones, each handling different pages of the same book.
Why myth wants to be told this way
Here's the part that made me want to try this in the first place. Myths were not written to be read silently off a page. They were told out loud, around fires, at festivals, by someone who changed their voice for the gods and let a pause sit exactly where it needed to sit. Homer's epics were performed by bards long before anyone wrote them down. The Norse myths we have were composed and told for generations before Snorri Sturluson wrote the Prose Edda in the 1220s. Even the Mesopotamian stories, the oldest of the three pantheons in this book, survive because someone eventually pressed the spoken version into clay, not because they started as text.
A static comic page already does a lot of that work for you. Panel to panel, gutter to gutter, your eye supplies the motion the artist only implied. A motion comic closes a little more of that gap. Sound comes in under a scene the way a storyteller's voice would drop for a threat or rise for a god's arrival. It's closer to sitting at a fire than reading in silence.
It's part of why I built Pantheon around three pantheons that were each performed a little differently to begin with. Norse skalds reciting verse in the mead hall, Greek rhapsodes competing at festivals for the best telling of the same old stories, Mesopotamian priests chanting hymns in temple courtyards. The written myth is the artifact that survived. The performance was the actual myth. A motion comic is one small way of getting a little closer to that.
Want to read the world, not just about it?
Pantheon puts the Norse, Greek, and Mesopotamian gods in one world, with one murder threatening to set it on fire. Start with the free first issue.
Read Issue #1 free
What it means if you're reading the book
I'd tell you to watch the motion comic first and then read the graphic novel, except I genuinely don't think the order matters as much as doing both. Watch it first and the book gives you back the quiet, the pacing, the chance to sit on a panel as long as you want. Read the book first and the motion comic hands you the sound and the movement you were filling in with your own head the whole time anyway. Either way, one makes the other bigger.
The motion comic is the trailer. The book is where the whole story actually lives, all 174 pages of it. Start wherever pulls you in first.
The short version
- A motion comic layers finished comic art and gives it movement, sound, and sometimes voice, without redrawing a single frame.
- Marvel's Marvel Knights adaptations and DC's Watchmen motion comic are the two that made the format visible to most readers.
- Mine was built by artists around the world working from Willi Roberts's actual pages, through layered panels, animatics, and sound.
- Myths were performed long before they were written down, which is a large part of why the format fits them so well.
Curious what the motion comic is bringing to life?
The trailer is a taste. Issue #1 of Pantheon: The Elemental Artifact is free to read on the site, no motion required, just the story that started it.
Frequently asked questions
What is a motion comic?+
A motion comic takes finished comic book art and adds movement, sound, and sometimes voice to it. The panels are separated into layers and given camera moves and parallax, but the original drawn art stays exactly as the artist drew it. Nothing is redrawn or reanimated frame by frame.
What's the difference between a motion comic and animation?+
Animation redraws every frame to create continuous movement, traditionally twenty four drawings for every second of footage. A motion comic doesn't redraw anything. It takes the comic panel that already exists, splits it into layers, and moves those layers, so you get camera movement, parallax, and sound design without a single new frame being drawn.
How are motion comics made?+
Artists take the finished pages from a comic or graphic novel and separate each panel into layers, foreground, midground, and background. Those layers get built into an animatic to test pacing and timing, then motion, atmosphere effects, and sound design get added on top. For the first Pantheon Myths motion comic, artists from around the world worked from the graphic novel's actual pages, drawn by Willi Roberts, to build it.
Are motion comics the same as Marvel or DC's animated adaptations?+
They're related but not identical. Marvel's Marvel Knights line and DC's Watchmen motion comic are the two most well known examples, and both use finished comic art given camera movement and voice acting rather than new drawings. The core idea, using the original art instead of redrawing it, is the same one every motion comic since has followed.
Where can I watch the Pantheon Myths motion comic?+
The trailer is live now on YouTube and Instagram. It brings the graphic novel's world to a screen for the first time, and you can read the story it's based on for free by starting with Issue #1 on the site.